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city of heroes homecoming solo builds
2023-10-24

Increased critical hit chance with all attacks. Without Mercy: Claws/ea Scrapper. Just curious as I have recently rolled a Demon/Dark and it seems /Dark has all the aforementioned points covered, https://www.reddit.com/r/Cityofheroes/comments/cwnoqs/solo_build_for_challenging_content/. Fire/Dark Affinity Controllers may also be quite good DA has such strong debuffing that it even neuters AVs, and with its -Regen and the damage from Fire it should be able to beat Regen values. Perhaps science does have an explanation for everything, and maybe its all in the mind, but the numerous claims and Top 35 Best Jill Valentine Cosplays of All Time. Excellent recharge totals as well. I played predominately scrappers on live and on Homecoming I have leveled a SOA (Huntsman), 2 Blasters (DP/MC & DP/EM), a Sentinel (DP/Ninjitsu), and a Stalker (SJ/SR) to 50. I would add an ill/kin, but I think that others are right that ill/cold is better (see my point about /ice /cold mitigation). Anyone who knowsCapcom remembers playing one of their earliest games, Street Fighter. Check out the CoHmmunity Website: News Articles, Server Pages, Updates and extra information!https://cohmmunity.comFull City of Heroes Server List & How to D. Spaces are allowed; punctuation is not allowed except for periods, hyphens, apostrophes, and underscores. Without Mercy: Claws/ea Scrapper. For general mission running, I would suggest pairing a debuffing armor set like Bio (your self heal does -REGEN, which will be very handy trying to do what you want) with a debuffing melee set like Kinetic (-DMG), Dark Melee (-ToHit), Radiation (-DEF). The industrys sexiest games sure know how to sell themselves! 7. Can't believe no1 mentioned illu/traps. Whether you like it or not, sex sells and nowhere is this more true than in the gaming industry. FREEMoney! Combine the Lethal and Toxic damage of Spines, with the incredibly balanced Fiery Aura secondary, and you have a rolling machine of doom, so to speak. It's the ultimate debuff. Build Highlights: Dark Nova and Black Dwarf give you the ability to shapeshift, and use powers unique to the for you are in. Out of all the characters from the game, Ada Wong is one of the most striking. Great utility that includes a heal and the ability to drain END from surrounding enemies and add it to your own pool. I've been scouring the Brute forums looking for inspiration to guide me in creating Martial.Law, a MA/INV Brute. Musculature Core Paragon Increase all damage by 45%, and reduce Immobilization Duration and Defense Debuff duration by 33%. Reddit thread from a little while ago on the same topic may give you some ideas. Nothing But Flowers: Plant/storm Controller. Until recently, you would be hard-pressed to find the words cosplay andMaxim Magazinein the same sentence. I think force field is a bit more interesting on controllers, as you have some built in teammates that will really benefit from the otherwise excessive defense, and repulsion bomb's damage is actually really welcome. Blackmoor: Dark/dark Controller. /Dark has some -to hit, some - res and some - regen and a single target hold. Forums. Slap in the Longbow Cataphract lore pet for that sweet, sweet -250% regen AND throw envenomed daggers at it. I have Ironblade on every shard. 9. The only thing worse than arriving with an army, is arriving with an invisible one. Because of their deep power set options, Warshades (or Peacebringers for that matter) don't get Ancillary or Patron Pool access. All respect to the softcap chasers out there (I still do it on many builds), but it really feels good to drop these shackles on a control AT and let those powers do the heavy lifting. Waterpark: Water/temp Blaster. If I had to pick one to do all stuff with it would be my Dark/Invul Brute: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer, Snarky: Level 50 Magic BrutePrimary Power Set: Dark MeleeSecondary Power Set: InvulnerabilityPower Pool: SpeedPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Soul Mastery, Villain Profile:Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7)Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)Level 2: Shadow Maul -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17)Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23)Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 8: Dull Pain -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(25)Level 10: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31)Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33)Level 14: Kick -- FrcFdb-Rechg%(A)Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34)Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37)Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)Level 26: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43)Level 28: Invincibility -- LucoftheG-Def/Rchg+(A)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A)Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50)Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)Level 47: Assault -- EndRdx-I(A)Level 49: Tactics -- RctRtc-Pcptn(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: FuryLevel 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21)Level 50: Agility Core Paragon------------, is that British or Australian term for the trash can?

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